Industrial UX and UI design
Interfaces for technical decisions

Industrial UX and UI design
for technical B2B platforms

Technical B2B experience design is about helping someone make progress through complex information.

We design industrial UX and UI for catalogues, product selectors, documentation libraries, distributor areas and corporate websites. The work turns buying and specifying tasks into clear interfaces while keeping the technical detail that makes a serious decision possible, because the visitor is usually comparing options against a requirement rather than browsing.

Scope
What is included

Interfaces designed around real decision paths

Start from the information a user needs next

Industrial UX and UI design begins with the fact that one platform serves people with different jobs. A specifying engineer arrives with a requirement and needs performance data, tolerances and compatibility. A procurement lead needs references, lead times, terms and the route to a quotation. A maintenance manager needs the manual, the spare part number and the service contact. A distributor needs pricing and stock behind a login. We map those tasks and the evidence each one requires before making navigation, filtering, comparison or form decisions, because the same product page has to answer all of them without becoming a wall of text.

Design for imperfect data and long-term use

We test design patterns against the content that will populate them in practice: long product names carrying variant codes, incomplete attribute fields, several languages of differing length, dense specification tables, downloadable data sheets and varying content density between one range and the next. Industrial catalogues are rarely uniform, and an interface that assumes they are degrades within months of launch. Designing for the ragged version first produces something that stays legible long after the controlled design presentation is over.

Scoped to task usability

We test whether people can complete defined tasks on the platform, and keep that work clearly scoped so it complements rather than replaces the market and customer research your commercial team runs. The two answer different questions: research tells you what the market wants, usability testing tells you whether your selector, filter set and documentation route let someone act on it.

case studies

Clients who trust us

Industrial and technical B2B companies we build and maintain platforms for.
Industrial B2B digital platforms

A decade of digital work
for industrial and technical B2B

Code Industrial is the industrial B2B practice of Code Barcelona, an agency building corporate websites and digital platforms since 2015. The same strategy, design and engineering team works on every industrial project, from the first scoping session through to life after launch.

19
industrial sectors we serve
1.550
technical documents migrated in one project, permissions and URLs intact
+10
years of digital delivery for industrial B2B
Interfaces by audience
Who needs it

The task an industrial
interface has to complete

Design starts from the task, and the task differs sharply between industrial audiences. Industrial UX and UI design begins with the decisions users need to make and the evidence they need in order to make them.

UX process
Four stages

How we run industrial
UX and UI design

Four stages. In industrial UX and UI design, the user tasks, the product information and the commercial journeys are agreed before anything is drawn.

TASKS
01
01

What each audience came to do

We define the concrete tasks per audience in specific terms. Vague objectives produce interfaces that cannot be evaluated, because there is no agreed definition of success.

What we define

We name the concrete tasks each audience comes to complete, with a defined condition for what counts as success, rather than a broad aim such as improving the experience. We separate frequent tasks from occasional ones, since those deserve different prominence, and decide explicitly what must be reachable without a login and what belongs behind one.

Result

The design is then tested against that list directly, so success or failure is measurable rather than a matter of opinion in a review meeting.

ARCHITECTURE
02
02

Structure driven by the tasks

Navigation and hierarchy follow from the tasks rather than from the internal organisation chart, which is the most common structure we find and the least useful to a visitor.

What we define

We define the interface architecture and navigation model around the tasks rather than around how the company is organised internally, since divisions and product families rarely match how a buyer searches. Audience separation is expressed in the structure itself, and content is layered so a specialist can go deep into specification while a generalist is not overwhelmed on the way in.

Result

The tasks people perform most often end up the fewest clicks away, while occasional ones remain reachable without cluttering the paths used every day.

PROTOTYPE
03
03

Tested on real content and real tasks

Interactive prototypes built with your own content, exercised against the task list with people who resemble the real audience.

What we test

We test whether people complete the defined tasks and note precisely where they hesitate, rather than only whether they eventually get there. We check whether audience separation is understood at a glance, and we test filters and search against the real data volume, since a selector that works cleanly with twenty sample products often breaks down against the thousands a live catalogue holds.

Result

Problems that would otherwise surface after launch are identified in the prototype, when changes are quick and inexpensive to make.

SYSTEM AND SPECIFICATION
04
04

A component system rather than screens

The deliverable is a system with defined states and the specification to build it, because these interfaces get extended long after the project ends.

What we deliver

We deliver a component library covering every state the interface will encounter, including empty, partial, overflowing and error states, along with responsive behaviour and accessibility decisions made explicit rather than left to interpretation. Alongside it goes a specification developers can implement from directly, so what gets built matches what was tested instead of a best guess at the intent.

Result

Because the system and specification are explicit, the build matches the design, and the next feature extends the same system instead of introducing its own inconsistent pattern.

Industrial UX and UI design FAQ

What comes up when the interface is the problem.

What makes industrial UX and UI design different from consumer work?

The visitor is usually verifying a technical fit or an operational requirement rather than making an immediate purchase, and the decision runs over weeks with several people involved. The interface therefore has to make specifications, applications, certifications, documentation and the route to a specialist easy to reach without overwhelming a first-time visitor, and it has to hold up when the same person returns three times over a long procurement cycle.

Can UX work improve an existing portal or catalogue?

Yes, and it is often the better starting point. We review the journeys carrying the most commercial value, identify where users lose context, hit a dead end or fall back to emailing the sales team, then improve the interaction and content patterns in delivery phases that fit around your release cycle. That approach also produces evidence, which is useful if a larger redesign has to be justified later.

How do you serve technical and commercial audiences on one platform?

By resolving it in the architecture rather than at the door. Asking a visitor to declare whether they are an engineer or a buyer pushes the problem onto them, and most will guess. The structure itself should make it legible which material is specification, which is commercial and which sits behind a distributor login, so people recognise their own path before being asked to choose one.

Our brand guidelines are set at group level. Does that block UX work?

No. Guidelines govern the visual layer, and most of what makes these interfaces difficult sits underneath it: structure, hierarchy, filtering logic, table design, document routes and task flow. There is normally considerable room to work without touching the identity, and where a specific component does conflict with the guidelines, that is a short conversation with the brand owner rather than a blocked project.

Related industrial web development capabilities

Other industrial
web development capabilities

UX work usually arrives with a redesign or a portal project attached. These are the services it most often sits with.

Industrial UX and UI projects

Make complex information
easier to act on

Tell us what your users need to decide, find or complete. We will design the industrial UX and UI around those real tasks.

contact us
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Tell us about your organization's context and the planned scope of the project.
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